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	<title>Comments on: The Future of Gaming</title>
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	<link>http://librarygarden.net/2007/08/15/the-future-of-gaming/</link>
	<description>An ongoing conversation among librarians with differing perspectives (public, academic, school, consortial, youth) but one shared goal: ensuring the health and relevance of libraries. [insert your own gardening metaphor here]</description>
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		<title>By: kittent</title>
		<link>http://librarygarden.net/2007/08/15/the-future-of-gaming/#comment-2132</link>
		<dc:creator><![CDATA[kittent]]></dc:creator>
		<pubDate>Sun, 26 Aug 2007 21:52:00 +0000</pubDate>
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		<description><![CDATA[Ahhh, but you are just talking about video/computer gaming.  There are still old fashioned D&amp;D players out there.  My senior husband was taught to count by his mother using cards and his dad was a pinball hustler.  He was one of the originals in the local university gaming club (we are talking D&amp;D, and Squad leader, etc. and UIUC helped develop PLATO ...) When our daughter was 12 we threw her to the gamers and she is now happily married to a gamer and both of her children (aged 13+ and 11+) play roleplaying, video, and MMORPG&#039;s.&lt;br/&gt;&lt;br/&gt;If libraries want to run gaming initiatives, they should remember to archive the paper and dice stuff.]]></description>
		<content:encoded><![CDATA[<p>Ahhh, but you are just talking about video/computer gaming.  There are still old fashioned D&#038;D players out there.  My senior husband was taught to count by his mother using cards and his dad was a pinball hustler.  He was one of the originals in the local university gaming club (we are talking D&#038;D, and Squad leader, etc. and UIUC helped develop PLATO &#8230;) When our daughter was 12 we threw her to the gamers and she is now happily married to a gamer and both of her children (aged 13+ and 11+) play roleplaying, video, and MMORPG&#8217;s.</p>
<p>If libraries want to run gaming initiatives, they should remember to archive the paper and dice stuff.</p>
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		<title>By: cwood</title>
		<link>http://librarygarden.net/2007/08/15/the-future-of-gaming/#comment-2125</link>
		<dc:creator><![CDATA[cwood]]></dc:creator>
		<pubDate>Thu, 23 Aug 2007 00:46:00 +0000</pubDate>
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		<description><![CDATA[Gaming is growing on Friday afternoons at WDFPL.&lt;br/&gt;&lt;br/&gt;Any comments on libraries encouraging gaming on a “big screen” as a meeting room activity?  Last week the buzz was so fierce the circ staff requested I check in to see if the YA specialist was still OK.  A great time was had by all.&lt;br/&gt;&lt;br/&gt;Online gaming -&lt;br/&gt;I’m interested in your thoughts on teens and http://www.runescape.com/ in the library.  The local fan base continues to expand at WDFPL.&lt;br/&gt;&lt;br/&gt;&lt;a HREF=&quot;http://www.maplestory.com/&quot; REL=&quot;nofollow&quot;&gt;MapleStory &lt;/a&gt; is another story.  Does anybody have feedback on this one?  It was loaded by a staffer for a patron through gentle persuasion, and crashed a computer last week while I was on vacation.  The computer is back up and I have loaded the game under Deep Freeze on one workstation as an exercise in human computer interaction.&lt;br/&gt;&lt;br/&gt;Should libraries consider free access issues when reaching a certain goal requires a monetary investment the part of the player?  Some online games support purchase of cards for enhanced play experiences.]]></description>
		<content:encoded><![CDATA[<p>Gaming is growing on Friday afternoons at WDFPL.</p>
<p>Any comments on libraries encouraging gaming on a “big screen” as a meeting room activity?  Last week the buzz was so fierce the circ staff requested I check in to see if the YA specialist was still OK.  A great time was had by all.</p>
<p>Online gaming -<br />I’m interested in your thoughts on teens and <a href="http://www.runescape.com/" rel="nofollow">http://www.runescape.com/</a> in the library.  The local fan base continues to expand at WDFPL.</p>
<p><a HREF="http://www.maplestory.com/" REL="nofollow">MapleStory </a> is another story.  Does anybody have feedback on this one?  It was loaded by a staffer for a patron through gentle persuasion, and crashed a computer last week while I was on vacation.  The computer is back up and I have loaded the game under Deep Freeze on one workstation as an exercise in human computer interaction.</p>
<p>Should libraries consider free access issues when reaching a certain goal requires a monetary investment the part of the player?  Some online games support purchase of cards for enhanced play experiences.</p>
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		<title>By: Pburg Free</title>
		<link>http://librarygarden.net/2007/08/15/the-future-of-gaming/#comment-2122</link>
		<dc:creator><![CDATA[Pburg Free]]></dc:creator>
		<pubDate>Mon, 20 Aug 2007 21:05:00 +0000</pubDate>
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		<description><![CDATA[Hmmm---Read about the branch library in - I think - South Carolina that went all out for gaming.  But we have already had to limit MySpace and other social networking sites to 2 public PCs.  Why? Even with timing software, social network users stayed on all day, every day, on all the public pcs--not so good if you are waiting in line to take an exam, or apply for a job.  We do see a lot of gaming on the public pcs, even tho we supposedly filter it out.  My question is--does it support the library mission?]]></description>
		<content:encoded><![CDATA[<p>Hmmm&#8212;Read about the branch library in &#8211; I think &#8211; South Carolina that went all out for gaming.  But we have already had to limit MySpace and other social networking sites to 2 public PCs.  Why? Even with timing software, social network users stayed on all day, every day, on all the public pcs&#8211;not so good if you are waiting in line to take an exam, or apply for a job.  We do see a lot of gaming on the public pcs, even tho we supposedly filter it out.  My question is&#8211;does it support the library mission?</p>
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		<title>By: Paul</title>
		<link>http://librarygarden.net/2007/08/15/the-future-of-gaming/#comment-2121</link>
		<dc:creator><![CDATA[Paul]]></dc:creator>
		<pubDate>Sat, 18 Aug 2007 12:42:00 +0000</pubDate>
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		<description><![CDATA[Thanks for the post.  I agree with you about the evolution, rather than a revolution.  There is a historical evolution in game design (although I curious what, if evolution this generation brings to game design - motion control?).&lt;br/&gt;&lt;br/&gt;But the evolution is also happening in education.  We are moving into more interactive learning situations, more engaging for the player/student and allowing the student the ability to shape and create content. &lt;br/&gt;&lt;br/&gt;Cynthia, is where we as librarians can come in.  Having games in our collections is important, since it is just another media source and we&#039;ve done VHS and DVDs for decades.  But bringing &quot;gaming&quot; into our libraries happens with the programs we create that contain these characteristics.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the post.  I agree with you about the evolution, rather than a revolution.  There is a historical evolution in game design (although I curious what, if evolution this generation brings to game design &#8211; motion control?).</p>
<p>But the evolution is also happening in education.  We are moving into more interactive learning situations, more engaging for the player/student and allowing the student the ability to shape and create content. </p>
<p>Cynthia, is where we as librarians can come in.  Having games in our collections is important, since it is just another media source and we&#8217;ve done VHS and DVDs for decades.  But bringing &#8220;gaming&#8221; into our libraries happens with the programs we create that contain these characteristics.</p>
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		<title>By: Cynthia</title>
		<link>http://librarygarden.net/2007/08/15/the-future-of-gaming/#comment-2119</link>
		<dc:creator><![CDATA[Cynthia]]></dc:creator>
		<pubDate>Wed, 15 Aug 2007 16:54:00 +0000</pubDate>
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		<description><![CDATA[So how do we bring this community into the library?  Do we simply include &quot;games&quot; in our collection or do we run programs for game patrons?  &lt;br/&gt;&lt;br/&gt;I dabble but don&#039;t consider myself a player, so I am not sure what is best.  Plus, everything I see about games in libraries is geared toward YA.  As you statistics show, perhaps we should run programs for adults and even seniors.]]></description>
		<content:encoded><![CDATA[<p>So how do we bring this community into the library?  Do we simply include &#8220;games&#8221; in our collection or do we run programs for game patrons?  </p>
<p>I dabble but don&#8217;t consider myself a player, so I am not sure what is best.  Plus, everything I see about games in libraries is geared toward YA.  As you statistics show, perhaps we should run programs for adults and even seniors.</p>
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